Start with algorithms
— I find OOP methodologically wrong. It starts with classes. It is as if mathematicians would start with axioms. You do not start with axioms - you start with proofs. Only when you have found a bunch of related proofs, can you come up with axioms. You end with axioms. The same thing is true in programming: you have to start with interesting algorithms. Only when you understand them well, can you come up with an interface that will let them work.— Can I summarize your thinking as “find the [generic] data structure inside an algorithm” instead of “find the [virtual] algorithms inside an object”?
— Yes. Always start with algorithms.
Usually you start deciding what components your application consists of, then you write some code to glue them together. Later, you face a change in the requirements and start “fixing” the object model with a scotch tape. When you run out of tape you finally redesign your object model to fit the algorithm. Otherwise, if you focus on the algorithm instead of data structures, you’ll spend less time on (re)writing the code.
OOP, however, is orthogonal to this idea. Objects still encapsulate code (algorithms) and data (requirements). Requirements are set through the object’s interface. The only difference is that you should design objects from the algorithms perspective, not the abstract data relations. This is why relational database should be normalized, tuples should have as little number of fields as possible, object should do only one job etc.
